1 |
A banshee has been spotted wailing near the old abandoned mill at night. Villagers are convinced it’s an omen of death and refuse to go near it. |
2 |
A group of mischievous pixies have moved into the forest near town. They’ve been playing tricks and pranks on travelers through the woods. |
3 |
The town’s best hunter hasn’t returned for days after going after a giant boar in the forest. Search parties find only scattered traces of blood. |
4 |
A traveling merchant came into town trying to sell “dragon eggs”. The eggs hatched overnight releasing baby wyverns which burnt down the inn. |
5 |
A vampire has taken up residence in the basement of the town chapel. Church attendance has dropped to zero at night due to reports of blood drained victims. |
6 |
The rickety old bridge leading into town finally collapsed under the weight of a merchant’s wagon. There’s no other way into town and supplies are running low. |
7 |
The town hall’s basement was flooded during the last storm. A few days later horrific wailing noises started echoing from below at night. |
8 |
A woman was gathering herbs in the forest when she was bitten by a werewolf. She seems fine during the day but terrified she’ll turn at the next full moon. |
9 |
A traveling circus came to town. The knife thrower and fire eater quit unexpectedly. The circus needs help finding replacements before the next show. |
10 |
Every night ghostly figures reenact a battle in the town square. The townsfolk are unable to get any sleep. Heroes must discover why this is happening and help the spirits find rest. |
11 |
The town’s best artisan craftsmen have been placed under a curse that makes them only able to sculpt dragons and talk about gold hoards. Discover a way to lift the curse so that some work can get done. |
12 |
A disguised hag has kidnapped several of the town’s children and taken them to her gingerbread cottage deep in the woods. |
13 |
The mayor’s prized pet falcon was bird-napped in the middle of the night. There was a ransom note left demanding gold and jewels. |
14 |
A treant has awoken in the woods after a 100 year slumber. It is convinced the nearby town is encroaching on its grove and wants the town moved immediately. |
15 |
Strange symbols have been carved into trees around the nearby forest. Faint demonic chanting can also be heard at night occasionally. |
16 |
A giant sinkhole opened up in a farmer’s field after an earthquake. Strange slurping sounds can be heard coming from the hole at night. |
17 |
The ghost of a knight on horseback appears in the town square every year on the anniversary of a great battle. Animals panic and townsfolk hide inside. |
18 |
A scholar came to town to investigate some newly discovered ancient ruins near a hillside cave. She hasn’t been seen in days. |
19 |
The town tavern’s bartender quit suddenly. He left a note warning that a barrel full of explosive ale needs disposed of. |
20 |
A thieves’ guild has set up operations in tunnels under the town’s streets. Homes and shops have reported burglaries and vandalism at night. |